Tuesday, May 28, 2013

Stick / Draw Concept

Much has been written and studied recently regarding the Stick/Draw concept.  We have run stick for years and have found that it is a highly efficient play and can be successful at any level versus a multitude of looks.  We also have run draw as well as a shovel version of draw.  Combining the two only seemed like a great fit.  It would minimize reps needed in practice to get work on both concepts in addition to the benefit of every dual/double read play.
After researching information (Montana Tech / OC - Corey Fipps, NZone systems, various info on web (Smart Football, Coach D, Brophy, Huey...) I may have more questions than answers.
Here is some food for thought, would like to know what you have had success with.

Best route for #2 in trips
  • 5 stick (as possible read)
  • 3 speed out (as pre snap read)
  • short post (to keep from safety crashing down on safety or as a tag)
  • fast screen (bubble/crawfish) as pre snap uncovered option






Best for F
  • Draw to trips
  • Draw away from trips
  • ability to dictate
  • Shovel Draw to/away from trips
  • zone opposite

Best for Single WR:
  • slant return / spot pull (whats really the difference)
  • fast screen (as pre snap option of soft cov.)
STICK-DRAW CONCEPT - HUDL CLIPS

OTHER RESOURCES:
SMART FOOTBALL
COLLEGE FOOTBALL GEEK
YOUTUBE CLIP
COACH HOOVER
AMERICAN FOOTBALL MONTHLY
11 WARRIORS
COACH BINDELF
GRANTLAND
GRABOWSKI